Project Scarlett, PS5, Playdate, Neo Geo 2, PC-Engine Mini: what new game consoles are coming?
Launched in 2013, the PS4 and Xbox One are coming to the end of their lives and already the projects of new machines are jostling. CNEWS takes stock of the consoles of the next decade, between the models already announced and the rumors that swell as the E3 of Los Angeles approaches.
Planned for the end of 2020, the project of the next Microsoft console was formalized during the Xbox conference of the E3 2019. The code-named Project Scarlett is promised as at least four times more powerful than an Xbox One X.
A new generation of SSD memory will also reduce loading times and should also improve the Xbox cloud gaming project. They also unveiled a long trailer of Halo Infinite, the next title of the saga, which will accompany the release of the console.
The Xbox conference ended with this announcement, and nothing has been filtered so far concerning the design of this future war machine. A subsequent conference will, no doubt, be organized by Microsoft in the coming months, to lift the veil on the last name of this console of the 2020 decade.
Recall that the Xbox team had used the same announcement process for its Xbox One X, with a teasing organized around its Poject Scorpio, code name given to this machine in 2016, before its release in 2017. So it’s a good bet that Microsoft plays the watch the same way. Above all, the American firm could wait to see the future announcements of its big competitor Sony, whose PS5 could be unveiled later in the year.
Among the established information, Microsoft promises of course a more powerful next generation machine. Above all, the total backward compatibility of these machines with the generation Xbox One is acquired, this point being one of the promises of Microsoft in order to retain its players.
Another point confirmed by the firm is the use of cloud gaming for its machines. The Microsoft xCloud project is already active and in a test State on the Xbox One. It would therefore not be surprising to see these next-gen consoles designed to take full advantage of them.
After dominating the 2010 decade with its PS4, Sony is playing big for 2020. Its video game division brings very interesting profits to Japanese society. While it is already clear that the PS5 is in Sony’s projects, the mystery remains as to this powerful machine. In addition, the absence of the Japanese manufacturer at the E3, for the first time since 1995, suggests that it will be holding its own conference later this year. Nevertheless, the firm is beginning to release some information.
I am starting with his backward compatibility. As for Microsoft and its Xbox, Sony does not intend to leave the players, who have established a valuable game library on PS4, at the bottom of the road. The PS5 will, therefore, be back-compatible with the PS4 and should even allow for crossplay between the two machines, according to Sony. In short, a PS4 player could face a PS5 gamer online on the same game.
“Generation gaps are a recurring problem for players who change platforms, or just stop playing; if the PS5 avoids this gap by letting players play together regardless of their machine generation, then I imagine they will be more likely to stay at PlayStation,” explained PlayStation CEO Jim Ryan.
At the same time, Sony gave way to a first demonstration about her future baby. A conference, relayed by the tweet of Takashi Mochizuki, journalist at The Wall Street Journal, compared the loading times of the same game on PS4 Pro and PS5. Finally, the configuration of the machine would be very similar to that of a PC, which would save time during the programming of the games by the development studios.
Finally, Sony did not hide its plan to also bet on the cloud, as is already the case with its PlayStation Now. Nevertheless, the Japanese group has announced to the general surprise its rapprochement with the American Microsoft on this point, to take advantage of the Azure platform.
Another giant not to be underestimated, Google is actively preparing to enter the video game market. Here, no console, but a service entirely thought out around the cloud: Stadia. The firm at Mountain View does not believe in the interest of producing a machine as such.
On the same subject with its videogame service, Google launches into streaming video games
At its conference on 19 March, Google introduced Stadia. A service to play on all types of screens, as long as they are connected to the Internet. There is no need for state-of-the-art electronic equipment to play the blockbusters of the moment, as Google plans to use the power of its servers, present in more than 200 countries and territories, to do the work and display the games in real time.
Google has thus focused on immediacy. “A real technological challenge”, according to the firm, which recalls that”streaming video content involves a latency of a few seconds that does not harm the visual experience, but for video games of high graphic quality, streaming involves a latency measured in milliseconds and without graphic degradation”. The service must offer a gameplay experience as fast as that offered by a current console or computer, otherwise it will ruin the player’s interest. Google even promises to be able to play in 4K HDR at 60 frames per second on some games.
Above all, Stavia is pushing the experience of instant pleasure with services never before seen with cloud gaming. You can watch a video on YouTube and click on a “play now” button embedded in the content. “In less than 5 seconds,” promises Google, the video viewer becomes a player to take control of a live game. Some people already imagine gamers joining parts of streamers if this one allows them.
Google has also added to its service an optional controller, the Stadia Controller, which allows you to take control of games, both on mobile, tablet, and computer screens. A button also allows you to share your live parts or make screenshots, as the pads on the PS4, Xbox One and Switch consoles offer.